Martin Kovacovsky is Media Designer at iart in Basel, where he works in an interdisciplinary fieldon media solutions for exhibitions, architecture projects and outdoor spaces. Before starting at iart he dedicated himself to the topics of branding, new media and storytellingin San Francisco and London. The proximity to the user is an essential part of his work, which is reinventedfor each projectin typical iart manner.
In times of increasingly sophisticated WYSIWYG-Editors and site building tools, who still needs a custom website? Showcasing some examples of design that has to be handcoded. Wolfgang Schöffel is a designer and frontend developer and co-founder of unfun. Emanuel Tannert is a developer who likes to discuss with designers and joined unfun in 2015. Together they build most of the websites created by unfun.
Dinamo is a Swiss design practice established by Johannes Breyer and Fabian Harb.Dinamooperates at the intersection of graphic and typeface design, education and technology and is interested in their conceptual and communal qualities.
Next to offering retail fonts, Dinamo has been commissioned to design exclusive alphabets for Kunsthalle Zurich (CH), Warp Records (UK), Harvard Graduate School of Design (US), MIT Boston (US), the Venice Biennial (IT), SSENSE (CA) or Tumblr (US) among others.
Johannes and Fabian visit teachers at the Estonian Academy of the Arts Tallinn (EE) and hold workshops and lectures at educational Institutions internationally.
Collaborating since 2011 and located between Berlin and Leipzig, Christoph Knoth and Konrad Renner focus on projects for art, architecture and scientific institutions. Based on a deep appreciation for digital culture and technology, the studio’s interdisciplinary portfolio includes projects for institutions such as Kunsthalle Zürich, the New Zealand and the German Pavilions at the Venice Biennale 2015; Casco, Utrecht; Schauspiel Stuttgart; Werkleitz, Halle and the artist Simon Denny.
While Knoth was a design researcher at the Jan van Eyck Academie in Maastricht and a fellow at Akademie Schloss Solitude, Renner taught at Burg Giebichenstein, the University of Art and Design Halle and Berlin University of the Arts (UDK). They spent a year as guest researchers as a substitute for the professorship in typography at the Bauhaus University in Weimar. In 2017 Knoth & Renner were appointed as professors for the Digitale Grafik class at the HFBK Hamburg.
Anja Kaiser verfolgt sowohl eine künstlerische als auch eine gestalterische Praxis. Sie lebt und arbeitet in Leipzig. Neben Lehraufträgen und Workshops andiversen Kunsthochschulen war sie von 2014 bis 2018 als künstlerische Mitarbeiterin im Fachgebiet Schrift und Typogra fie an der Burg Giebichenstein Kunsthochschule Halle tätig.Ihre Arbeit »Sexed Realities – To Whom Do I OweMy Body?«, die Kaiser am Sandberg Instituut Amsterdam im Rahmen ihres Masterstudiums begann, war bereits in zahlreichen Ausstellungen zu sehen. Zuletzt wurde die Arbeit in Brno auf der internationalen Design Biennale ausgezeichnet und im Juni 2017 von der Kulturstiftung des Freistaates Sachsenangekauft.
Anja Wilbert began working for Hybris in 2010. At SAP Customer Experience Labs Anja is responsible for Innovation & Strategy. She is working on defining the vision of Customer Experience (touch points – inputs – outputs) and e-Commerce in SOON (near future) and VISION (further future) by integrating new emerging technologies.
After joining Hybris in 2010 she built up the Usability & Interaction Design Department within Hybris and worked as Principal User Experience Designer for Hybris an SAP company defining and developing concepts and interaction flows for applications cross the board / cross devices / cross focus groups for hybris applications, apps and enterprise solutions.
Beside this she led the Innovation Team within the Customer Experience Design Department which is developing and designing innovative scenarios and stories for Customer Engagement and Commerce.
Before joining Hybris: She worked for five years as an Interaction Designer for kontrastmoment, an interdisciplinary design agency. The main focus here was developing and designing haptic and ergonomics for BMW/MINI/Rolls Royce interior as well as interaction patterns and concepts for BMW/MINI/Rolls Royce man-machine-interfaces (HMI).
Anja studied Industrial Design at hfg – Hochschule für Gestaltung Schwäbisch Gmünd and was offered a 2 year teaching assignment and assistance position for interdisciplinary customer focused projects.
Anja loves photography and sports, especially mountain biking, sailing and horseback riding.
I'm passionate about usability and creative strategy, digital design and development. In my "spare time" I write about design and go for walks with my cat.
Opening Speech «Why stories matter: How memories influence your future decisions» by Dirk Bollen // He is a psychologist with a specialisation in Human Technology Interaction (HTI) and passionate about how future technologies change the way we work, learn, think and interact with each other. He tries to see things differently and brings problems back to their essence. By combining a unique mix of psychology and technological knowledge he challenges current technology and problems from different angles in order to create disruptive services.
Mark is a digital creative with a deep love & passion for all kinds of analogue things in life. As Head of Namics UX & Creative team, the digital transformation in all its facets drives him every day, while at the same time he tries not to take it all too serious ;)
Big data can appear overwhelmingly vast, but can be a valuable tool for designers. During this talk, we will be demonstrating ways in which big data have been used as source, direct input and even inspiration in design processes. The importance of structuring data as well as recognising the fundamental position of the designer plays a central role. Vera van de Seyp is a multidisciplinary designer specialised in developing design tools and creating generative systems. She has great interest in new technologies, languages, typography and artificial intelligence. Projects include – but are not limited to – experimental websites, live data-scraping installations and perpetually morphing typefaces. Van de Seyp is currently pursuing a master degree at Leiden University and works in commission for clients like the Serpentine Galleries and Waag Society.
How to open design processes? Can viewers be more involved in the design processes? How to activate viewers of our design? How can we look at games through the lens of communication design? And ultimately, can we look at communication design through the lens of game design?
The Rodina (Tereza and Vit Ruller) are a critical design studio with an experimental practice drenched in strategies of performance art, play, and subversion. Both in commissioned work and an autonomous practice, they activate and re-imagine a dazzling range of layered meanings across, below, and beyond the surface of design — and back again. The Rodina invents ways in which experience, knowledge, and relations are produced and preserved. Interested in connections between culture, technology, and aesthetics, they design events, objects, and tools. This cross-media approach allows examining communication as thousands of small interactions which leads to actions. In 2015, The Rodina researched performativity within graphic design and coined the term “performative design” (in the field of visual communication) which is further described in Action to Surface publication. Tereza is an educator at Man & Communication at Design Academy Eindhoven and Vit teaches Creative Coding at Graphic Design department at Royal Academy of Arts in The Hague.
Workshop: Caveman GIFs
The GIF format was first released in 1987, and its latest update was in 1989... 31 years ago and counting. Its awesomeness remains at a cool 8 bits per pixel of pure raw power. The possibilities? Endless. The skills needed? Innumerable. The stories to be told? Millions, all small and crunchy. Still, one only needs the most basic of principles to create something stunningly simple, beautiful and fun. So... Let’s make GIFs like cavemen! Using the simplest of means and needing no more than a good idea or two. Caveman GIFs: like smashing two stones together for a pixely fire.
Pablo Berger is a Mexican-born designer, founder and director of berger + Co., a Swiss-based international design agency with an emphasis in graphic design, spatial design and digital development for the cultural and corporate industries. They are a professional platform through which to cultivate ideas, initiate discussions and establish relationships, where constantly teaching themselves how to learn again is core. Research is an integral part of the agency, it is an investment to ensure that original content that they can believe in is created; each project allowing for new multi- disciplinaries territories to be explored.